WebElectric Mining Drill Output. A normal Drill mines at a pace of 0,5 units per second or 1 per 2 seconds except for uranium. But when you unlocked the research there is a second … WebTry this: mining efficiency works exactly like productivity modules. So that means productivity modules are useless in drills because (even pre-space) increasing output from +100% tp +110% doesn't do much. But this also means speed modules are highly effective in drills because their effect is multiplicative with the mining efficiency research.
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WebMay 4, 2024 · Or if calculating on perfect environment without losing of heat or energy, 40 steam engines provide electricity of 36 MW and 1 coal provide energy of 4 MW. Therefore, we need 36/4 = 9 coals (to make energy of 36 MW) 1 electric mining drill provide 0.5 coal per second so we need 9/0.5= 18 electric drills. Web1 Space exploration 4 red belts (120/s) Electronic circuit. 3 In-line Mining Series. 1168 ☀️ Power Book ☢️ - Compact, Tileable, No Waste Nuclear, Solar, Steam. 1 Factorio … clock in cairo
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Web2.) Electric mining drills produce 1 ore every 2 seconds: 90 drills required for a fully saturated belt. 3.) -10% for the relatively early obtainable mining productivity bonus: 81 Drills. 4.) 3x Speed Module 3 for a speed bonus of 150%: 81*0.33 (?) = 26.73, or 27 Mining drills for a fully saturated blue belt. WebJun 5, 2024 · The electric mining drill is one of the older designs still in the game, and we have had our eye on it for a long time as a candidate for redesign. We would have loved to rework the mining drill in 0.15 when … WebFor example, if you power a bunch of electric mining drills and electric furnaces to produce iron and copper plates, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. clock in byu